Old friends, drawn back together after five years apart, set out on a road toward rumours of danger none of them expect to survive. From there it grows: a lost city, refugees rescued, a sanctuary built from nothing. Years pass. Then a war finds you again — bigger, stranger, and far more personal than the one you left behind.
No prior Dragonlance knowledge required — everything your character learns, you’ll learn too. Character creation happens together at Session Zero, including a few setting-specific quirks around how magic works in this world that are easier to explain in conversation than in a listing.
