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D&D 5e (2024) · Levels 1–8

The Wild Beyond the Witchlight

Once every eight years, the Witchlight Carnival arrives — wonder, whimsy, and something watching from behind the lights. A playful, occasionally heartbreaking campaign built on curiosity over combat.

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An aging warlock’s patron has gone silent, and all signs point to a travelling carnival that just rolled into town. What starts as a simple favour turns into something stranger: talking animals, tragic stories, and charming strangers who’ll win you over right up until they don’t.

Session Zero is collaborative and story-first — we build the party together, work out how your characters know each other, and figure out what drew each of you to the carnival’s doorstep in the first place. Expect strong roleplay hooks, clever puzzles, and combat that leans into the weird and wonderful rather than pure grind.